You can subscribe to this list here.
2006 |
Jan
|
Feb
|
Mar
|
Apr
(4) |
May
(1) |
Jun
|
Jul
(1) |
Aug
(8) |
Sep
|
Oct
|
Nov
|
Dec
|
---|---|---|---|---|---|---|---|---|---|---|---|---|
2015 |
Jan
|
Feb
(1) |
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
From: Úr B. <urb...@gm...> - 2015-02-05 20:18:57
|
Hi! I'm working on the Hungarian translation of dunelegacy. I need a little help. I don't know how to translate this kind of strings: msgid "@DUNE.ENG|283#Three Houses have come to Dune..." "Three Houses have come to Dune..." meaning in Hungarian is: "Három ház érkezett a Dune bolygóra...", but this doesn't work: msgstr "@DUNE.ENG|283#Három ház érkezett a Dune bolygóra..." This is still in English in the game. The other strings are OK, only this kind of strings doesn't work. Please, help me, how to translate! Regards, Balázs |
From: Per <pka...@ma...> - 2006-08-25 11:32:54
|
=46redag 25 august 2006 13:27, skrev Anthony Cole: > Hey, > > I have checked-in a brief skeleton rewrite of the code I worked on for a > couple of days, > Basically just trying out a few ideas of how to define everything outside > of code, > so I added an xml library and defined the terrain textures using it. Also > I wrote up a class for holding graphic sets.. or sets of images. I want = to > encapsulate the way the frames of say the quad are stored and you can just > request one paricular angle and optain that frame. This way, later when > the data is obtained directly from the data files, the interface will > remain the same. The way the texture definition works allows the code to > smooth the terrain programatically, rather than doing the dodgy hard coded > case based methods. > > OpenGL now works too, check it out.. I want to split it out into a sepera= te > library. There would be one for software rendering too, which probly > doesn't work at the moment not sure. > I want all the units/structures/bullets defined in a defination file, they > only really needs to be a few unit classes to handle them this way, and > then we could use a scripting language to handle their behaviours in a > definition file somehow. > > I did all this code before checking out the branch! oh well, Ill check it > out soon, but anyways I think this code structure is far better than whats > in the trunk, Im sure we can incorporate all the good sections of code in= to > one branch. > > I placed this code in a new folder because it is a big change from the > current trunk, completely unrelated files. > > Please check out the code, i have included an exe there too so you won't > need to compile it using vc++, which is the only thing I have going for t= he > moment. Let me know what you think about it, please feel free to rip it = to > shreds with constructive criticism. > > Grab a data folder from a working trunk version, and throw in the terrain > folder from the new branch and the exe should work. > > Cheers > Anthony > > Tony > > _________________________________________________________________ > All-in-one security and maintenance for your PC. Get a free 90-day trial! > http://www.windowsonecare.com/trial.aspx?sc_cid=3Dmsn_hotmail > > > ------------------------------------------------------------------------- > Using Tomcat but need to do more? Need to support web services, security? > Get stuff done quickly with pre-integrated technology to make your job > easier Download IBM WebSphere Application Server v.1.0.1 based on Apache > Geronimo > http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D120709&bid=3D263057&dat= =3D121642 > _______________________________________________ > Dunelegacy-devel mailing list > Dun...@li... > https://lists.sourceforge.net/lists/listinfo/dunelegacy-devel Oh, Anthony, have you actually checked the new devel branch, dunks? Please stop by #dunelegacy @ irc.freenode.net, that's where we do 99% of al= l=20 communication, also please get updated with a thorough look at the wiki=20 pages. =2D-=20 Regards, Per =D8yvind Karlsen Mandriva |
From: Anthony C. <ant...@ho...> - 2006-08-25 11:27:57
|
Hey, I have checked-in a brief skeleton rewrite of the code I worked on for a couple of days, Basically just trying out a few ideas of how to define everything outside of code, so I added an xml library and defined the terrain textures using it. Also I wrote up a class for holding graphic sets.. or sets of images. I want to encapsulate the way the frames of say the quad are stored and you can just request one paricular angle and optain that frame. This way, later when the data is obtained directly from the data files, the interface will remain the same. The way the texture definition works allows the code to smooth the terrain programatically, rather than doing the dodgy hard coded case based methods. OpenGL now works too, check it out.. I want to split it out into a seperate library. There would be one for software rendering too, which probly doesn't work at the moment not sure. I want all the units/structures/bullets defined in a defination file, they only really needs to be a few unit classes to handle them this way, and then we could use a scripting language to handle their behaviours in a definition file somehow. I did all this code before checking out the branch! oh well, Ill check it out soon, but anyways I think this code structure is far better than whats in the trunk, Im sure we can incorporate all the good sections of code into one branch. I placed this code in a new folder because it is a big change from the current trunk, completely unrelated files. Please check out the code, i have included an exe there too so you won't need to compile it using vc++, which is the only thing I have going for the moment. Let me know what you think about it, please feel free to rip it to shreds with constructive criticism. Grab a data folder from a working trunk version, and throw in the terrain folder from the new branch and the exe should work. Cheers Anthony Tony _________________________________________________________________ All-in-one security and maintenance for your PC. Get a free 90-day trial! http://www.windowsonecare.com/trial.aspx?sc_cid=msn_hotmail |
From: Per <pka...@ma...> - 2006-08-15 12:32:07
|
Tirsdag 15 august 2006 08:36, skrev col...@gm...: > Hi people, > > This is Anthony Cole the original developer, > I haven't had a look at the code for about 3 years now, > but looking at it gives me nightmares :).. > It's so bad, I didn't know how to make good software yet, > and I was just hacking it up for fun and to learn C++. > > If we're too fix it right up it would be best to design it properly > from scratch, with new features like opengl, scripted units/structures, > scripted ai and so on, > develop automated unit tests, make it run off the original data.... > The existing code is basically a prototype, but almost everything is there > now, > so it won't be too hard to do... > > I don't want to discourage people, because the improvements made since I > left the project are fantastic. So I reckon keep going with it, > > But, Ill get started on a design, Ill see if I can keep > the motivation up to get it somewhere... > Also I have to learn how to use opengl in sdl too > > ------------------------------------------------------------------------- > Using Tomcat but need to do more? Need to support web services, security? > Get stuff done quickly with pre-integrated technology to make your job > easier Download IBM WebSphere Application Server v.1.0.1 based on Apache > Geronimo > http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D120709&bid=3D263057&dat= =3D121642 > _______________________________________________ > Dunelegacy-devel mailing list > Dun...@li... > https://lists.sourceforge.net/lists/listinfo/dunelegacy-devel Hi! I don't know if you've noticed, but we've more or less trashed the old code= =20 base, most of what's in svn trunk isn't to be used. The svn devel branch=20 branches/dunks are where all new development are going to. I would recommen= d=20 everyone to check out the wiki and also #dunelegacy @ irc.freenode.net (as= =20 most devels involved prefers irc over mailing lists.. wiki: http://dunelegacy.sourceforge.net/wiki/index.php svn commit list: http://cia.navi.cx/stats/project/dunelegacy irc logs: http://terror.sintrax.net/~hawkeye/logs/dunelegacy/ (unstable a= t=20 the moment, awaiting isp to fix connection) =2D-=20 Regards, Per =D8yvind Karlsen Mandriva |
From: Bart B. <bjp...@gm...> - 2006-08-15 10:52:19
|
Hi everyone, I've used Dune Legacy a while ago and have played it a couple of times since, although not that much. I'd like to join the developers team upon a rebuild of the game, and I like the approach Anthony send out. I'm currently developing in Perl for a living, and in C++ for fun. I'm contributing code to the open source project Flamerobin as well. Hopefully we can make it to a nice team, and start designing and rewriting Dune Legacy together. Cheers, Bart |
From: Eric M. <eri...@gm...> - 2006-08-15 08:52:24
|
Hello everybody, I discovered your project 1 week ago, and I have just begun to read the source code. I'm an old fan of Dune2 and I will very glad to participate to the rebuild of the project from scratch. I'm a C++ developer and I'm particularly interested by the network part of the project even if I can do the other part of it. See you. PS: Sorry for my English, I'm French. |
From: Igor2 <ig...@in...> - 2006-08-15 08:35:38
|
On Tue, 15 Aug 2006, col...@gm... wrote: > >Hmm, I would keep using SDL, no reason to switch from it >And ill check out the scripting api you have suggested.. > >Hopefully, I can keep some motivation, but no promises there!! I'm interested in AI scripting and would contribute, if: 1. I don't need to touch c++ code (I'm a c fan:) so someone takes the app-side and I can play with the lib/ai/script side 2. we use GPMI for the scripting (it's a lib and can be made optional) 3. a few bugs are fixed so I can actually run the program on my computer (main problems are some CPU hogs, I have 166 MHz) Btw, I am getting a new job so I probably will have only a very small amount of time, but still it would be more than nothing :) Regards Igor2 |
From: Igor2 <ig...@in...> - 2006-08-15 07:19:23
|
On Tue, 15 Aug 2006, col...@gm... wrote: > >Hi people, > >This is Anthony Cole the original developer, >I haven't had a look at the code for about 3 years now, >but looking at it gives me nightmares :).. >It's so bad, I didn't know how to make good software yet, >and I was just hacking it up for fun and to learn C++. > >If we're too fix it right up it would be best to design it properly >from scratch, with new features like opengl, scripted units/structures, >scripted ai and so on, >develop automated unit tests, make it run off the original data.... >The existing code is basically a prototype, but almost everything is there >now, >so it won't be too hard to do... > <snip> Will opengl be the only output? No sdl or something? For scripting, I suggest using GPMI which provides more than 7 script languages trough a simple, unified interface. bye Igor2 |
From: <col...@gm...> - 2006-08-15 06:36:13
|
Hi people, This is Anthony Cole the original developer, I haven't had a look at the code for about 3 years now, but looking at it gives me nightmares :).. It's so bad, I didn't know how to make good software yet, and I was just hacking it up for fun and to learn C++. If we're too fix it right up it would be best to design it properly from scratch, with new features like opengl, scripted units/structures, scripted ai and so on, develop automated unit tests, make it run off the original data.... The existing code is basically a prototype, but almost everything is there now, so it won't be too hard to do... I don't want to discourage people, because the improvements made since I left the project are fantastic. So I reckon keep going with it, But, Ill get started on a design, Ill see if I can keep the motivation up to get it somewhere... Also I have to learn how to use opengl in sdl too |
From: Per <per...@si...> - 2006-07-17 22:47:08
|
Hello! Not much activity on this list, and people seems to have a hard time wantin= g=20 to subscribe to it, a lot less to actually post to it. Anyways, since the project finally got posted on happypenguin.org almost a= =20 year after me submitting it, it finally got some more attention and work ha= s=20 started up again and a lot of work has already been done for the past few=20 days. =46or those still interested you can take a look at the wiki which has a lo= t of=20 new info added to it at =20 http://dunelegacy.sourceforge.net/wiki/index.php/Main_Page , and also you=20 should do a new cvs checkout, most notable difference for the most of you f= or=20 now is probably the disappearance of the warning, but a lot of coding has=20 been done and will be commited once the whole code base has had it first=20 overhaul and it won't break stuff. As always, most of the action is still at #dunelegacy @ irc.freenode.net! =2D-=20 Med vennlig hilsen Per =D8yvind Karlsen |
From: Per <per...@si...> - 2006-05-19 22:17:35
|
Hi! I just wanted you all to know that cvs is FINALLY back up, so now we just=20 might do some progress finally! :) =2D-=20 Med vennlig hilsen Per =D8yvind Karlsen |
From: Per <pka...@ma...> - 2006-04-28 13:29:34
|
Hi! Not much activity has taken place on this list, so I thought it was about t= ime=20 to give some updates! :) As most of you probably has noticed, the cvs server is still down and has b= een=20 for a while... You can find more info at http://sourceforge.net/docs/A04/ In the meantime; If someone could make a tarball of their latest update fro= m=20 cvs and provide this to the others, this would be nice (I cannot do this=20 myself, mine is all messed up ;). Also as the data has been moved, I've updated and corrected the url to it n= ow: http://83.227.111.237/dunelegacy-cvs.tar.gz Also, at last, the wiki is up and running, you can start and writing things= =20 down there right now! :) http://dunelegacy.sourceforge.net/wiki/index.php/Main_Page =2D-=20 Regards, Per =D8yvind Karlsen Mandrakesoft becomes Mandriva |
From: Per <pka...@ma...> - 2006-04-19 15:26:10
|
Hello everyone! :) =2D-=20 Regards, Per =D8yvind Karlsen Mandrakesoft becomes Mandriva |
From: Per <pka...@ma...> - 2006-04-19 14:33:23
|
hello everyone! Anyone out there? :) =2D-=20 Regards, Per =D8yvind Karlsen Mandrakesoft becomes Mandriva |
From: Per <pka...@ma...> - 2006-04-03 14:18:13
|
test =2D-=20 Regards, Per =D8yvind Karlsen Mandrakesoft becomes Mandriva |