Qbot dances units that are under attack. This is great AI behaviour, but it works well in a modern RTS where the attacking units are in "attack-move" mode, and will simply switch targets to whatever's closest. In current Dune Legacy this is a microing nightmare, since you have to manually switch targets to stop your units from chasing, and you have to keep doing it.
Would it be possible to implement a proper attack-move that would work well with this behaviour? I believe the current "hunt" mode - awesome though it is in its own right - isn't it, 'cause units still chase.