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#63 Could we have a modern "attack-move" command?

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nobody
None
5
2024-03-26
2024-03-26
No

Qbot dances units that are under attack. This is great AI behaviour, but it works well in a modern RTS where the attacking units are in "attack-move" mode, and will simply switch targets to whatever's closest. In current Dune Legacy this is a microing nightmare, since you have to manually switch targets to stop your units from chasing, and you have to keep doing it.

Would it be possible to implement a proper attack-move that would work well with this behaviour? I believe the current "hunt" mode - awesome though it is in its own right - isn't it, 'cause units still chase.

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