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#51 Specifiable Allies parameter in House properties

open
RichieQ
allies (1)
6
2019-10-01
2019-10-01
No

I've been recently trying to establish the presence of an allied AI teammate in one of Atreides Single Player missions I'm designing, but, while attempting to achieve this have encountered an unexpected, hostile behavior of the supposed-to-be-allied Atreides and Fremen factions towards each other, unlike the original game, where both sides are properly (although, a bit differently) allied.

Brain=Team<number> definitions also appear to be disabled in Single Player, and, even if they weren't, utilizing such would have spawned a potential compatibility issue if the level was to be played in the original game.</number>

Because of this, I'm submitting a request to implement the possibility to ally houses in Single Player through the utilization of such switch:

[Atreides]
Brain=Human
Allies=<house name="">, further house names here if necessary</house>

[Fremen]
Brain=CPU
Allies=<house name=""></house>

The following means will provide the possibility to complement the default behavioral Single Player definitions of each AI player and will also let to specify how the human's forces are going to react towards the presence of every such entity's units separately.

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