FlyingGuns now uses the GenesisFX particle system by Indie Technologies.
Since version 0.3b3 GenesisFX is responsible for the new cloud rendering and for damaged airplanes.
https://games-contest-winners.dev.java.net/
We are very proud of that success!
Today I sent submission to participate at the '2004 Java Technology Game Development Contest' ( https://games-contest.dev.java.net/ ) with the FlyingGuns project. Submission date will be 7jun2004.
A more sophisticated build system using Ant together with some XML property files and predefined targets has been settled down and implemented for the modules 'util' and 'headquarter'.
Additionally, there is a new Ant target that allows to create a new WebStart distribution easily. So, a new WebStart demo on www.flyingguns.com has been deployed.
The issue with public CVS access has been resolved.
Thanks to the SourceForge team!
Due to an SF issue, the public CVS hasn't been updated for about 2 weeks now.
There is a support request running that currently has priority 1 :(
http://sourceforge.net/tracker/?func=detail&aid=884611&group_id=1&atid=200001
I hope that will be fixed soon. Sorry for the inconvenience.
The first file release have been uploaded.
They contain the subprojects FlyingGuns and JPilot both assembled into a single jar file, which can directly be executed with 'java -jar'.