From: Keith W. <ke...@va...> - 2000-10-10 19:15:20
|
Daniel Vogel wrote: > > hi` > > http://www.lokigames.com/~vogel/UT/OpenGLDrv.so has an additional OpenGL > renderer implementation for Unreal Tournament that uses vertex arrays > and GL_EXT_secondary_color for one pass fogging. Sadly it doesn't work > well on a Voodoo 5. Especially if I use compiled vertex arrays. > We don't implement GL_EXT_secondary_color in any of our drivers (yet). Maybe this is the problem? Keith |