From: Brian P. <br...@va...> - 2000-09-30 15:29:58
|
Daniel Vogel wrote: > > hi` > > is there a reason beyond "nobody has gotten around to add it" that > GL_EXT_texture_env_combine isn't implemented for e.g. the Voodoo 5? > > I am asking because I implemented support for detail textures in the > Unreal Tournament OpenGL renderer and had to make use of this extension > to get it working (D3DTOP_BLENDDIFFUSEALPHA is what they use for the D3D > renderer). Sadly it only works on NVIDIA based cards (TNT upwards) at > the moment. I believe Bill White is implementing the extension as we speak. -Brian |