From: Gareth H. <ga...@va...> - 2000-08-07 14:00:42
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Michel Dänzer wrote: > > Gareth Hughes wrote: > > > > Now I tried running GL apps (from xscreensaver), pointed LD_LIBRARY_PATH > > > at the correct libs and set LIBGL_DEBUG=verbose - no output whatsoever. My > > > understanding was that it should tell whether it uses (in)direct > > > rendering, what am I missing? (I don't think it uses direct rendering, as > > > the framerates are lower than using Mesa) > > > > Unless you've got the AGP GART module up and running, you'll be limited > > to PIO mode and this is generally slower than software rendering. > > Yep, I've noticed that... BTW it would be nice if the code would automatically > fall back to PIO if there's no AGP GART support - the server just quits for > men in this case. Okay, it shouldn't do that, so we'll have to look into why that's occuring. In the mean time, add an option "ForcePCIMode" to your XF86Config file (in the Rage 128 device section). That should do the trick. > For 32 bpp - I only have 8 megs of VRAM on my Powerbook, so no space for > textures etc. and the thing flickers like mad. And unfortunately, Jack Howarth > gets lockups with more VRAM - is the Rage128 Pro (well) supported? Yep, it sure is. Worked long and hard to fix the problems with the Rage 128 Pro support :-) Again, we'll have to look into why that's occuring. -- Gareth |