From: Matthew P. <bo...@hr...> - 2001-11-11 21:26:54
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try renaming libGLcore.a.xf86_glx and libglx.a.xf86_glx to libGLcore.a and libglx.a respectively. then X should be able to pick them up and load them. Cheers, Matt On 11 Nov 2001 12:05:13 -0800, Nick Webb wrote: > I appear to be lying . . . Another look: > > nickw@gizmo:~ > cat /var/log/XFree86.0.log | grep EE > (WW) warning, (EE) error, (NI) not implemented, (??) unknown. > (II) Loading extension MIT-SCREEN-SAVER > (EE) Failed to load module "GLcore" (module does not exist, 0) > (EE) Failed to load module "glx" (module does not exist, 0) > > I tried to even build XFree 4.1.0 from scratch to see if the modules are not loading due to kernel incompatabilities, but that failes to with: > > ../../../../../../../config/makedepend/makedepend: error: cannot open "Makefile.bak" > make[7]: *** [depend] Error 1 > > Grrr . . . So I'm currently using SuSE 7.2 w/ linux 2.4.7 and X 4.1.0 (SuSE's packages) and get the error above. I looked in /usr/X11R6/lib/modules/ (this is the ModulePath) and I don't see anything like glx or glcore there, but there are in /usr/X11R6/lib/modules/extensions: > > nickw@gizmo:/usr/X11R6/lib/modules/extensions > ls > libGLcore.a.xf86_glx libdri.a libglx.a.xf86_glx libxie.a > libdbe.a libextmod.a librecord.a > > Anyone else having this problem on SuSE w/ 4.1.0 and a radeon card? > > _Nick > > > On Sun, Nov 11, 2001 at 01:01:53PM -0500, Kenton Groombridge wrote: > > Hi Nick, > > > > I have never had the problem of my modules not loading. I have seen > > some fixes for it posted in this list, but not sure how to do it since > > it hasn't happened to me. > > > > Since you are no longer getting any errors, hopefully everything is ok, > > but I think the reason your don't have hardware acceleration is because > > of the modules not loading. If X starts before the modules are loaded, > > you won't get hardware acceleration. Load the agpgart module, then load > > the radeon module. Do a "cat /proc/modules" to make sure they did load, > > and then restart X (CTRL + ALT +BACKSPACE should work). Check your log > > to see has something showing dri enabled. The glxinfo command can show > > that too, however, I have seen glxinfo say that hardware rendering was > > enabled when it really wasn't. > > > > If everything shows good, try how something simple like gears. If all > > is well, we just need to figure out why your modules aren't loading > > automatically. > > > > Good luck, > > Ken > > > > Nick Webb wrote: > > > > >Okay, I've got all of this fixed. I do not get any errors now, but 3D does not work (as in quake3, tribes2, etc). The modules for "agpgart" and "radeon" do not start up automatically, either, like they should. What else do I need to do to get 3D setup working? > > > > > >Thanks again. > > > > > >On Thu, Nov 08, 2001 at 09:11:20PM -0500, Kenton Groombridge wrote: > > > > > -- > Nick Webb > http://www.uidaho.edu/~nickw/ > > _______________________________________________ > Dri-users mailing list > Dri...@li... > https://lists.sourceforge.net/lists/listinfo/dri-users > |