From: Brian P. <br...@va...> - 2000-07-20 00:13:05
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Dieter Nützel wrote: > > Hello, > > there is a stencil bug since Bill White's fix for the tdfx-2-1-branch. > Only in the tdfx code. > With LIBGL_ALWAYS_INDIRCT it is smooth but the textures are missing (not > implemented?). > > SunWave1>./stex3d > creating 3d textures... > setting up 3d texture... > finished setting up 3d texture image... > stex3d: fxddspan.c:1284: GetFbParams: Assertion `physicalStrideInBytes > > (bufferOffset & (strideInBytes - 1))' failed. > Abort Haven't had time to look at this one. > Second: > Found a texture bug in 'gloss' with direct and indirect rendering. So it > must be Mesa DRI... > The reflections on the 'teapot' object are wrong. The cylinder is right. > > With Mesa-3.3 CVS both are OK. Keith just recently fixed a bug involving texgen and eval surfaces that fixed the gloss teapot problem. However, this fix introduced a regression which causes lit eval surfaces to generate a segfault. He'll hopefully fix that soon. > Third: > I see the 'black screen' after X server shutdown on 2.4.0-test5-pre1/2, > too. > It must be a new kernel problem. I hope to install and test 2.4.0-test5 soon but might not be able to do so until after SIGGRAPH. -Brian |