From: Adam K K. <ad...@vo...> - 2000-06-19 00:55:35
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On Sun, 18 Jun 2000, Brian Paul wrote: > Adam K Kirchhoff wrote: > > > > OK, > > > > So I woke up and noticed a GL mode from xscreensaver running... > > And running at it's normal accelerated screen. They seem to be fine when > > running fullscreen (which would also explain Quake3) but slow down > > tremendously when running windowed. > > Also, I double checked all my environmental variables, and they're > > still set properly (ie, FX_GLIDE_SWAPINTERVAL is set to 0). > > So what am I doing wrong? :-) > > Sorry, I have no ideas off the top of my head. I haven't heard of > this problem from anyone else (yet). > > -Brian > I figured it out :-) So, can anyone come up with a reason why certain enlightenment themes (in this case, ganymede) would show such a slowdown in windowed GL apps? I started X with a different windowmanager (fvwm2) and everything worked fine... WindowMaker worked fine, too. Enlightenment didn't. On a hunch I switched to a different theme. Worked fine... Went back to Ganymede, and it slowed down... Then I went to a completely different theme... Worked fine. :-) Any ideas now? :-) Adam > > > > > > Adam > > > > ---------- Forwarded message ---------- > > Date: Sat, 17 Jun 2000 22:13:36 -0400 (EDT) > > From: Adam K Kirchhoff <ad...@vo...> > > To: DRI Devel <dri...@li...> > > Subject: Slowdown with recent DRI... > > > > So, I just installed upgraded to RedHat 6.2. I decided to do it from > > scrath, only backing up what isn't on the RedHat CD or what couldn't > > easily be downloaded. > > > > So, after the installation, I pulled the DRI this evening, and compiled. > > I reinstalled Quake3 and UnrealTournament. Quake3 was my first test. > > Played beautifully. Getting approximately the same framerates as I was > > getting before the upgrade. UnrealTournament, however, didn't work quite > > as well. It started up, but completely in black and white stripes... I > > was able to quit out, and discovered the following message on the > > command-line: > > > > fx Driver: No space for texture > > > > Then I tried the gears Mesa demo: > > > > [adamk@sorrow demos]$ ./gears -info > > GL_RENDERER = Mesa DRI Voodoo3 20000616 > > GL_VERSION = 1.2 Mesa 3.3 beta > > GL_VENDOR = Precision Insight, Inc. > > GL_EXTENSIONS = GL_ARB_multitexture GL_ARB_tranpose_matrix GL_EXT_abgr > > GL_EXT_blend_func_separate GL_EXT_clip_volume_hint > > GL_EXT_compiled_vertex_array GL_EXT_histogram GL_EXT_packed_pixels > > GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_polygon_offset > > GL_EXT_rescale_normal GL_EXT_shared_texture_palette GL_EXT_stencil_wrap > > GL_EXT_texture3D GL_EXT_texture_env_add GL_EXT_texture_object > > GL_EXT_texture_lod_bias GL_EXT_vertex_array GL_INGR_blend_func_separate > > GL_MESA_window_pos GL_MESA_resize_buffers GL_NV_texgen_reflection > > GL_PGI_misc_hints GL_SGI_color_matrix GL_SGI_color_table > > GL_SGIS_pixel_texture GL_SGIS_texture_edge_clamp GL_SGIX_pixel_texture > > 3DFX_set_global_palette > > 107 frames in 5.027 seconds = 21.2851 FPS > > 119 frames in 5.017 seconds = 23.7194 FPS > > 119 frames in 5.002 seconds = 23.7905 FPS > > 120 frames in 5.01 seconds = 23.9521 FPS > > 119 frames in 5.021 seconds = 23.7005 FPS > > > > Needless to say, I'm used to something 15 times faster. I have no ideas > > if these problems are related. Nor do I understand why Quake3 works fine. > > > > Any ideas? > > > > Adam > > > > _______________________________________________ > > Dri-devel mailing list > > Dri...@li... > > http://lists.sourceforge.net/mailman/listinfo/dri-devel > |