From: Brian P. <br...@pr...> - 2000-06-08 16:10:57
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Daryll Strauss wrote: > > On Thu, Jun 08, 2000 at 04:27:39PM +0100, Harry Overs wrote: > > When running a textured terrain database and models in performer the colour > > of polygons and textures changes dramatically as we move around the scene > > when using DRI on the Voodoo3 3000 ( binaries on 3dfx site ). Also textures > > that should say be on a tank, are displayed on the terrain ! > > > > It this a known problem. If so, are these scheduled to b fixed for V3 and > > V4/5 ? > > Yes, there's at least one known texture problem in performer. You can > see the bug "roads are cyan" and "fields are miscolored." Unfortunetly, > debugging the driver while running performer is quite difficult. We'd > really like a smaller test case, but so far no one has come up with one. I think the miscolored fields and cyan roads is the same problem: the lowest level mipmap image appears in the wrong color. For the fields, the color is black while the roads are usually cyan, but not always. Daryll and I have both looked into this but haven't found the cause. I think Harry's problem is different. it sounds like a bug reported by Loki in which the wrong textures are bound in some cases. I'm hoping to look into that problem this month. -Brian |