From: Daryll S. <da...@pr...> - 2000-04-12 17:25:14
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On Wed, Apr 12, 2000 at 07:05:33PM +0200, Christian Zander wrote: > I played around with the DRI some more and came across these > two issues: firsth thing I noticed is that upon starting any > opengl program in a window (esp. quake3), the brightness will > changes (in case of quake3 to the specified value) for the > entire screen. The second I move the mouse out of the window, > the brightness will fall back to what it was before starting > the program and will not be restored to e.g. quake3's value > after returning the focus to the application. Is this the > desired behaviour? No, that's actually a glide bug. Glide shouldn't be changing the gamma, but it is. We'll get a fix in for that soon. > The second issue popped up when I tried running Jeff Molofee's > (aka NeHe) GL Tutorial code, or rather the one ported to SDL > by Sam Latinga. (available from the SDL homepage) All the > basic stuff works, but anything texture related (except for > lesson 07) ends up displaying a black screen ... They work > fine with glx/software mesa. Check out the latest source tree. There was a bug in there, that I fixed. - |Daryll |