From: Daryll S. <da...@pr...> - 2000-01-24 16:14:59
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On Mon, Jan 24, 2000 at 08:56:39AM +0000, David Raufeisen wrote: > i built the tree today and tried it out, quake3 works pretty nicely in a > window, i tried fullscreen and the mouse movement is really awkward, is > the becuase of lack of DGA? (i noticed its turned of in the X config > file, i tried commenting that out so it enabled dga but the X server > seemed to lock up when i restarted), its very dark too, can i not adjust > the gamma. Also, xawtv in overlay just shows me a black picture, it also > crashed the Xserver when i went to grabdisplay mode then back to > overlay.. The difference between in a window and fullscreen is actually quite minor. When you're in fullscreen mode what you've done is zoomed in your desktop and moved the zoomed portion to cover just the window. (Just the same hitting ctrl-alt-plus and ctrl-alt-minus) The game still runs in a window in either case. So, the behavior shouldn't be any different. DGA is turned off in the current configuration. I've just started adding those features back in. The latest code in the trunk has some support for DGA but is broken, the code in my tdfx-1-1 branch should be working. To be more specific, DGA mouse, which you use for Quake*, is a different matter. Q3A is linked against the old (version 1) DGA. For some reason the server doesn't correctly handle that and the mouse flys off to a corner and stays there, so it is pretty much useless. This needs to be fixed by XFree. The xawtv issues are fixed in my tdfx-1-1 branch. - |Daryll |