From: <bug...@fr...> - 2009-05-31 23:49:41
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http://bugs.freedesktop.org/show_bug.cgi?id=21886 --- Comment #5 from Corbin Simpson <Mos...@gm...> 2009-05-31 16:49:38 PST --- Okay, so I thought about it a bit more. 1) We cannot actually provide fglrx-style strings from within the 3D stack. We don't have the fine-grained data about which card the GPU's stuck on, and unlike Intel (which only has about a dozen supported chipsets) or nVidia/nouveau (where there's actually a VBIOS string with the card's marketing name) there's no trivial way to craft it. So we have to report the chip family instead. 2) Unlike fglrx (and, I assume, nvidia,) we don't register support for GL extensions that we don't do in hardware. Classic Mesa has some pitfalls still (GL_SELECT is one such unfun case) but for the most part, if an extension's listed, it should be accelerated. So, for any driver that's !fglrx && !nvidia, you shouldn't have to use GL_RENDERER much, because basing your detection on GL_VERSION and the extension list should be sufficient. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. |