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From: <bug...@fr...> - 2009-03-18 01:47:37
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http://bugs.freedesktop.org/show_bug.cgi?id=20626 --- Comment #13 from Roland Scheidegger <sr...@tu...> 2009-03-17 18:32:26 PST --- (In reply to comment #12) > > Yes, I do the same operation under ATI's windows driver, and no problem with > > disabling texgen R or Q, (and when enable all of texgen STRQ, they looks like > > not set R200_TEXGEN_FORCE_W_TO_ONE), so I guess they maybe have another way to > > set q to 1.0 when disable texgen Q. To play with R200_TEXGEN_FORCE_W_TO_ONE is > > not a right way but a useful way sometimes. > > And sometimes when we disable some of the texgen coords, the r200 produce > > unexperted results, this maybe we have no right way to generate q coord(for > > examples, q is zero), but ATI can do it! > > An acceptable way maybe when user disable texgen Q, driver can enable it on > R200, and set q1 = q2 = q3 = 0.0f, and q4 = 1.0f, and set the > R200_TEXGEN_FORCE_W_TO_ONE, thus we can get q to 1.0f. it is OpenGL-compliant! Maybe I'm missing something, but I fail to see how that can work. If you set R200_TEXGEN_FORCE_W_TO_ONE how can the result be correct if the incoming vertex w is != 1.0? I think that basically would just eliminate the w divide which can't possibly be correct. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. |