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From: <bug...@fr...> - 2009-03-16 11:48:55
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http://bugs.freedesktop.org/show_bug.cgi?id=20626 raoxianhong <rao...@16...> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED --- Comment #6 from raoxianhong <rao...@16...> 2009-03-16 04:48:52 PST --- (In reply to comment #5) > (In reply to comment #3) > > Thank for replay, > > I use the texgen function use with GL_OBJECT_LINEAR option and expexted tex > > coord as px * x + py * y + pz * z + pw * w, it looks like r200 set object coord > > to normalized (x/w, y/w, z/w, 1.0), so the result is px * x / w + py * y / w + > > pz * z / w + pw, is it a hw limitation or parameter setting bug? > The hw should be able to handle it, so should the driver. You should try a > newer mesa version. The problem is solved by update mesa version. But I must DISABLE GL_TEXTURE_GEN_R and GL_TEXTURE_GEN_Q to do it. If GL_TEXTURE_GEN_R or GL_TEXTURE_GEN_Q is enabled, R200 looks line to object coord to normalized (x/w, y/w, z/w, 1.0), it is same when I use with ATI's driver under windows XP, so it must be a limitation of R200. (and I get the same result on RADEON X300, X1300) -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. |