From: Ian R. <id...@us...> - 2007-10-23 19:16:58
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Philipp Klaus Krause wrote: > Some time ago Vector Quantisation (VQ) texture compression was > implemented in some chips like the PowerVR series or the ATI MAch64 and > R128. > Is this still supported by today's hardware? As far as I know, only DXTC is supported by any current consumer hardware. Intel might support FXT1 still, but I'm not sure. Some embedded (i.e., cell phone) hardware supports PACKMAN, and some embedded PowerVR hardware supports their most recent texture compression format. > Is there an OpenGL extension for it (I looked briefly through those > texture compression extensions that contain some technical detail about > the format they're supposed to support, but didn't find anything that > looked like VQ)? Not that I'm aware of. > Is it supported in DRI somehow? Nope. I don't think we were ever able to figure out exactly how it worked on R128. Patches welcome. :) -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (GNU/Linux) iD8DBQFHHkhJX1gOwKyEAw8RAjpzAJ9W0NwqGi2nOgcbupzvjSK6HXxHDQCeJ3vD xGRsA05DECfP4QgdBjxbPXE= =3lsh -----END PGP SIGNATURE----- |