From: <bug...@an...> - 2006-09-05 01:00:46
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Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8060 ------- Additional Comments From rsc...@gm... 2006-09-04 18:00 ------- (In reply to comment #33) > I have discovered the R200_DEBUG environment variable, and have run celestia > both after a cold boot, and after having fixed the flickering problem as well. > Both debug logs complain of corrupt texture memory: > driValidateTextureHeaps: blocks_in_mempool = 2, last_end = 58720256, p->ofs = 0 > r200FlushCmdBufLocked: texture memory is inconsistent - expect mangled textures I'll need to look into it, but I suspect it's more a bug in the validation code itself than an actual texture memory inconsistency (the code is only used by r200 currently and only if debugging is enabled). > So the "cold" scenario has only 2 blocks in the memory pool before p->ofs = 0, > while the "warm" one has 43. And as for expecting mangled textures, could that > explain what is happening in WoW? Doesn't look like corrupted textures to me. > I have attached both R200 debug logs (compressed). I'll look into it. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug, or are watching someone who is. |