From: Roland S. <rsc...@hi...> - 2005-05-28 02:55:30
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Rune Petersen wrote: > Michel D=C3=A4nzer wrote: >=20 >> On Fri, 2005-05-27 at 20:48 +0200, Rune Petersen wrote: >> >>> Hi, >>> One more for good messure. >>> 2048x2048 texturer are corrupted. half (1024x2048) is correct, the=20 >>> rest is random data from memory. >> >> >> >> Not being familiar with the r300 code, I can only guess, but it sounds >> like the r300 driver still always uses a 1-byte format for texture >> uploads and hits the size limit of the 2D engine. This was changed for >> the other Radeon drivers when support for texture tiling was added. >> > Can you tell me when this was added? (might give me some ideas) Before the texture tiling stuff (2005-02-10) when this code was changed=20 to no longer use always a 1-byte format there already was an easier fix=20 for exactly that problem, which still used 1-byte formats but=20 incremented the offset (2004-10-07). Roland |