From: Aapo T. <ae...@ra...> - 2005-02-28 10:04:31
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> Aapo Tahkola wrote: >> Ok. I said that this bug doesnt exist and it was just my problem ... >> I changed my mind as it appeared again after rebuilding just about >> everything and tracked it down after long battle. This was caused by >> missing curly braces around texcoord VAP input configuration and >> resulted >> in all 8 texture units to be configured whenever vertex programs were >> used. >> >> However there is one thing I dont understand about this: >> How did badly configuring VAP input caused vertex programs to get brok= en >> when dummy var was added into struct r300_dma or struct r300_state ? > > I think the dummy only worked for you. It didn't help me. > this also fixed software fallback for me. > > just to be sure: > when you run arbvptorus (unmodified) do you get the texobj=3DNULL warni= ng? They dont show up today and they arent in yesterdays logs. Not even "Mismatch between"-warn. I must say that iv removed last instruction("MOV result.texcoord, vertex.texcoord;\n") from arbvptorus.c long time ago from my local versio= n as it shouldnt be there. Here are the logs done by tweaking arbvptorus to draw only 30 frames: http://nu.rasterburn.org/~aet/log.14 (broken) http://nu.rasterburn.org/~aet/log.15 (working) > > > Rune Petersen > --=20 Aapo Tahkola |