From: Nicolai H. <pre...@gm...> - 2005-02-18 19:01:43
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On Friday 18 February 2005 18:17, Keith Whitwell wrote: > Ben Skeggs wrote: > > I'm still rather new at this, so forgive me if this is a bad suggestion. > > How about going with option 2, but only submitting the command buffer > > anyway if nr_released_bufs !=3D 0. > >=20 > > Would this cause any unwanted side effects? It seems better than just > > always submitting buffers with no cliprects anyhow. >=20 > Oh, btw - note that if you start thowing buffers out, you have to=20 > account for the fact that the hardware hasn't been programmed with the=20 > state that you thought it had - probably by setting a dirty flag or lost= =20 > context flag. The command buffer is always sent to the kernel now (and clipping is used t= o=20 prevent any real rendering from happening), so this particular bug should=20 be gone. There's still at least one hardware lockup bug that can be triggered with=20 glxgears; unfortunately, this one doesn't seem to be so easily=20 reproducible. cu, Nicolai > Keith |