From: Vladimir D. <vo...@mi...> - 2005-01-31 19:50:52
|
>>> >> I've tracked the problem down to using compiled vertex arrays >> (r_ext_compiled_vertex_array in q3config.cfg). Is this something we should >> be able to handle? Or is there a fallback we should be catching somewhere? >> Anyhow, quake3 runs now. >> > > I can confirm this problem with Q3, but I can only play a map if I disable > multi texturing (r_ext_multitexture). > If I don't I get this: > r300_check_render: fallback:ctx->Texture.Unit[i].Enabled > Received Signal 11 exiting... > Destroying context ! It used to be that this fallbacks worked fine, but these kind of problems happen more often now. If you want to play with multitexturing you could increase the index from 1 to 2 in the check_render() function (r300_render.c file). It won't produce correct rendering, of course, but it would be interesting to know whether we get a lockup. best Vladimir Dergachev > > Rune Petersen > |