From: Rune P. <ru...@ma...> - 2005-01-31 16:51:49
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Ben Skeggs wrote: > >>> lesson20 now works correctly without lockups for me. I'm unable to >>> enter a >>> game in quake3 (retail 1.32b) though. I don't have a lockup, but >>> just after >>> the intro screen, quake3 exits, with this message: >>> >>> quake3.x86: r300_cmdbuf.h:56: r300EnsureCmdBufSpace: Assertion >>> `dwords < r300->cmdbuf.size' failed. >> >> >> >> This should not really happen could you try to track down what causes >> it ? >> It might worthwhile to try turning off/on different graphics features >> in quake. >> > I've tracked the problem down to using compiled vertex arrays > (r_ext_compiled_vertex_array in q3config.cfg). Is this something we > should be able to handle? Or is there a fallback we should be catching > somewhere? Anyhow, quake3 runs now. > I can confirm this problem with Q3, but I can only play a map if I disable multi texturing (r_ext_multitexture). If I don't I get this: r300_check_render: fallback:ctx->Texture.Unit[i].Enabled Received Signal 11 exiting... Destroying context ! Rune Petersen |