From: Robert F M. <gr...@t2...> - 2003-12-27 15:46:11
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since I updated DRI from a really old version (latest for X 4.2), quakeforge has been having this bizarre problem where textures will occasionally flash patterns of white dots... as far as I can tell this is caused by the lightmap depth-fighting with the regular texture, which is very odd since lightmaps are transparent. This doesn't seem to happen in other games, I guess because other games always use multitexture, however it doesn't happen with glqwcl either. I know that you consider depth fighting problems to be the application's fault, but the QF people say it's a DRI bug... this happens even with TCL set to software, which doesn't really matter since for some reason the driver is NO-TCL (??). I'm a bit of a DRI newbie, so please point out anything I'm doing wrong |