From: Andreas S. <A.S...@gm...> - 2003-02-09 22:56:03
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Hello! yes, this patch helps quake3 in sw-tcl mode (no more flickering of=20 textures). It looks even better than hw-tcl, because hw-tcl shows that "other flickering" when looking to the ground and turning around a bit. But unfortunately it doesnt solve the issue with the invisible player-model in the player settings menu. With softwarerendering (LIBGL_ALWAYS_INDIRECT=3D1) the model is visible. (but q3 unplayable) (quake3 1.31 from dec.2001) Could it be a similar effect that something gets lost when switching between an ortho and a perspective view? regards, Andreas Am 2003.02.09 17:53:55 +0100 schrieb(en) Keith Whitwell: > How about this diff to fire the vertices at the time the state=20 > changes? I think this is the root cause of the problems: >=20 > Keith >=20 >=20 > diff -u -r1.1.2.7 radeon_state.c > --- radeon_state.c 7 Feb 2003 20:22:16 -0000 1.1.2.7 > +++ radeon_state.c 9 Feb 2003 16:52:03 -0000 > @@ -990,6 +990,7 @@ > case GL_TEXTURE_1D: > case GL_TEXTURE_2D: > case GL_TEXTURE_3D: > + RADEON_FIREVERTICES( rmesa ); > break; >=20 > case GL_ALPHA_TEST: >=20 |