From: Leif D. <lde...@re...> - 2003-02-04 22:42:29
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It was with the texobj Mesa demo, which appears to call glDeleteTextures and then glutDestroyWindow on ESC. I haven't looked at the implementation of glutDestroyWindow yet. On Tue, 4 Feb 2003, Keith Whitwell wrote: > > Yes, I ran into this too when the DMA buffer is flushed in > > radeonDestroyContext. I had tracked it down to the DRI_VALIDATE_DRAWABLE > > macro in the lock function, so that makes sense. Where is the drawable > > destroyed? > > That's the one. I haven't looked at it deeply yet (which app did you see this > with?). I assume it gets destroyed in a previous call to XDestroyWindow(), > which the dri doesn't know anything about. > > Keith > > -- Leif Delgass http://www.retinalburn.net |