From: Linus T. <tor...@tr...> - 2002-11-20 23:48:42
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On Wed, 20 Nov 2002, Dieter N=FCtzel wrote: > > > > It's _really_ really slow, though, reporting a frame rate of 1.95 - 2= .0 > > fps or so when viewing the thing (whatever it is) head on. >=20 > What do you get with LIBGL_DEBUG=3Dverbose? > glinfo? GL_VERSION: 1.4 Mesa 5.0 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample=20 GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow=20 GL_ARB_shadow_ambient GL_ARB_texture_border_clamp=20 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add= =20 GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar=20 GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat=20 GL_ARB_transpose_matrix GL_ARB_window_pos GL_ATI_texture_mirror_once=20 GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate=20 GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract=20 GL_EXT_clip_volume_hint GL_EXT_convolution GL_EXT_compiled_vertex_array=20 GL_EXT_fog_coord GL_EXT_histogram GL_EXT_multi_draw_arrays=20 GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters=20 GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color=20 GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap=20 GL_EXT_stencil_two_side GL_EXT_texture3D GL_EXT_texture_edge_clamp=20 GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3= =20 GL_EXT_texture_object GL_EXT_texture_lod_bias GL_EXT_vertex_array=20 GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat= =20 GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_resize_buffers=20 GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square=20 GL_NV_point_sprite GL_NV_texture_rectangle GL_NV_texgen_reflection=20 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGI_color_matrix=20 GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_pixel_texture=20 GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp=20 GL_SGIX_depth_texture GL_SGIX_pixel_texture GL_SGIX_shadow=20 GL_SGIX_shadow_ambient GL_RENDERER: Mesa X11 GL_VENDOR: Brian Paul GLU_VERSION: 1.3 GLU_EXTENSIONS: GLU_EXT_nurbs_tessellator GLU_EXT_object_space_tess=20 GLUT_API_VERSION: 5 GLUT_XLIB_IMPLEMENTATION: 15 > Is DRI (glx/dri) really working? Absolutely. Trust me, tuxracer isn't playable if DRI isn't working ;) And interrupts etc are working: CPU0 CPU1 CPU2 CPU3 =20 22: 3104889 3131056 3084624 3136987 IO-APIC-level radeon@= PCI:1:0:0 so everything looks fine. > Didn't have commercial tuxracer but gears (MesaDemo, glxgears is the sa= me)=20 > should run at ~2995 fps. I heard from over ~5000 fps with a Geforce4 46= 00 on=20 > a system like yours. I've never gotten more than ~1700 fps on this system on glxgears. Oh, well. I've never tried to bump AGPMode up from the default "1", though, s= o=20 it may be something simple like that. Linus |