From: Ian M. <sp...@f2...> - 2002-10-27 15:35:42
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On Fri, 25 Oct 2002 10:34:35 -0700 Ian Romanick <id...@us...> wrote: > > Time step 1: <cut> Er. surely you would render lkike this 1: Display 0 Render 1 2: Display 0.n Render 2 Now, if still displaying 0, swap 1 and 2 (surely a pointer swap) and re-render in 1 else switch to 1. in other words, never render to the current buffer, but keep rendering full-tilt into the two back buffers alternately until one gets flipped. At least, thats how I used to do things on my old A410... |