From: Sergey V. U. <ser...@cl...> - 2002-03-28 14:25:09
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> I found that calls to TexParameter were not setting the texture wrapping > and texture filter in some cases (where the driver private texture object > struct had not already been allocated). This is now fixed and solves the > following bugs: Well done! It seems armagetron is really fixed. Sergey PS Just played my first Counter-Strike lunch-time match without rebooting to WinME! No problems noticed at all (800x600). BTW, under WinME/Win2000 people play in "Software mode" so it's only me who uses 3D acceleration:). There were some problems with sounds - but it's wrong mailing list...:) |