From: Ian R. <id...@us...> - 2002-03-13 17:50:44
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On Wed, Mar 13, 2002 at 01:59:02AM +0000, Jos=E9 Fonseca wrote: > I was making some research on the texture compression issue and decided= to=20 > take a look on the stuff I had downloaded from ATI developer home. >=20 > I came across this document http://www.ati.com/developer/ravesupt.html=20 > which describes the QuickDraw 3D RAVE API for MacOS, which seems to be = a=20 > low-level HAL. The information about texture compression is rather vagu= e,=20 > but this documents gives several insights to the Mach64 chip. I found=20 > especially interesting the "Texture From Context" which can be used for= =20 > fill in the gaps of some blending modes! That's interesting. I did some casual searching also. I found a couple obscure references that the RagePro supports DirectX 6 texture compressio= n. I thought that texture compression wasn't added until DX7, and that was S3TC. Does anyone know anything about this? > PS: Another valuable resource I found which I'll surely add to the faq = is=20 > http://www.realtimerendering.com/ Yes! That is a wonderful resource. I look back there quite frequently. = :) --=20 Tell that to the Marines! |