From: Adam K K. <ad...@vo...> - 2002-03-04 22:41:25
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On Mon, 4 Mar 2002, Keith Whitwell wrote: > Michael wrote: > > > > On Sun, Mar 03, 2002 at 10:23:18PM -0500, Adam K Kirchhoff wrote: > > > > > > Me again, > > > > > > Here's the rundown... > > > > Could you try the 7500 in 16 bit, does that render for the mesa/demos > > games etc you say give you a blank screen? > > > > If it does, I did a patch that used 24BIT_FLOAT_Z depth buffer instead > > of INT, which removes a lot of the artifacts I'm seeing, I'm trying to > > get glean's depth buffer sanity check to pass (with any depth buffer > > format) before posting it though. > > Wow, good stuff. Sorry, but running at 16 bit doesn't help any. Same blank rendering as I get when running at 24 bit. Adam |