From: M. <ge...@bl...> - 2001-08-21 17:44:18
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On Tue, 2001-08-21 at 21:43, ralf willenbacher wrote: > G=E9rard Milmeister wrote: > >=20 > > For a long time and in most recent CVS for MGA DRI, > > textures in Unreal Tournament are somehow messed up. > > The picture shows what is wrong. > >=20 >=20 > if the menu background is supposed to be blue fading to > white its ok.. > the current mga driver is using 4 bits per color > component for textures to save space. In older version of the driver, it looked right. Will this some time be changed? Is there a way to restore it to its previous working state. The in-game textures don't look good, too. It seems that the textures in Quake3 are right, however. --=20 G=E9rard Milmeister Tannenrauchstr. 35 8038 Z=FCrich ge...@bl... |