From: Bas v. d. H. <bvd...@xs...> - 2001-04-10 15:24:41
|
Hi there, Since I've upgraded to XFree 4 (from 3.3.6 with Utah-glx) I experience slowness with almost all GL apps Quake III gave me 43 fps (800x600x32) with Xfree 3.3.6 utah-glx, and only 35 with Xfree 4. I'm now running DRI CVS (trunk from april 9th) code wich improves lots of things (DGA, vidmode selection, xmame for example runs fine now), but 3D stuff is slow, soldier of fortune is not playable anymore, quake III give me slowdown at some screens. Textures are sometimes distorted. My problem config is : Xfree: vendor string: The XFree86 Project, Inc vendor release number: 40099001 Kernel 2.4.2 2 x PIII 450 with 768MB RAM MGA G400 MAX 32MB Running in 32bps mode ( tried 16 bit mode, makes things somewhat faster but doesn't fix the slowdown at some quake and sof scenes) can someone help me, cause I don't wanna go back to 4.0.3 or 3.3.6 :) Thanks in advance Bas van den Heuvel PS: I include my Q3 console log here, where it barfs out some texture errors. Quake 3 log ----------------------------------------------------------------------------------------- GL_VENDOR: VA Linux Systems Inc. GL_RENDERER: Mesa DRI G400 20010321 AGP 4x x86/MMX GL_VERSION: 1.2 Mesa 3.4.1 GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_tranpose_matrix GL_EXT_abgr GL_EXT_blend_func_separate GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_env_add GL_EXT_texture_object GL_EXT_vertex_array GL_MESA_window_pos GL_MESA_resize_buffers GL_NV_texgen_reflection GL_PGI_misc_hints GL_SGIS_pixel_texture GL_SGIS_texture_edge_clamp GL_MAX_TEXTURE_SIZE: 512 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) MODE: 4, 800 x 600 fullscreen hz:N/A GAMMA: software w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Forcing glFinish Initializing Shaders ...loading 'scripts/khaooohs.shader' ...loading 'scripts/yog3dm2.shader' ...loading 'scripts/wdw3team1.shader' ...loading 'scripts/veldrin.shader' ...loading 'scripts/flyingplutonians.shader' ...loading 'scripts/nunukciel04.shader' ...loading 'scripts/tim.shader' ...loading 'scripts/base.shader' ...loading 'scripts/base_button.shader' ...loading 'scripts/base_floor.shader' ...loading 'scripts/base_light.shader' ...loading 'scripts/base_object.shader' ...loading 'scripts/base_support.shader' ...loading 'scripts/base_trim.shader' ...loading 'scripts/base_wall.shader' ...loading 'scripts/common.shader' ...loading 'scripts/ctf.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/gothic_block.shader' ...loading 'scripts/gothic_floor.shader' ...loading 'scripts/gothic_light.shader' ...loading 'scripts/gothic_trim.shader' ...loading 'scripts/gothic_wall.shader' ...loading 'scripts/hell.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/models.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/shrine.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/test.shader' ...loading 'scripts/tom.shader' ...loading 'scripts/lunbase.shader' ...loading 'scripts/lun3dm1.shader' ...loading 'scripts/lae3dm1.shader' ...loading 'scripts/ik.shader' ...loading 'scripts/devdm3.shader' ...loading 'scripts/addict.shader' ...loading 'scripts/bal3corp.shader' ...loading 'scripts/gothic_button.shader' ...loading 'scripts/base_door.shader' ...loading 'scripts/museum.shader' ...loading 'scripts/gothic_door.shader' ----- finished R_Init ----- Loading vm file vm/ui.qvm. VM file ui compiled to 937732 bytes of code 42 arenas parsed 32 bots parsed Connected to a pure server. Loading vm file vm/ui.qvm. VM file ui compiled to 937732 bytes of code 42 arenas parsed 32 bots parsed Loading vm file vm/cgame.qvm. VM file cgame compiled to 904587 bytes of code ...loaded 4806 faces, 46 meshes, 43 trisurfs, 128 flares CL_InitCGame: 12.81 seconds 264 msec to draw all images Com_TouchMemory: 22 msec Bas^7 entered the game Crash^7 entered the game Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Crash^7 was gunned down by Bas^7 Crash^7: ^2Even the best of us make the occasional foot fault. Crash^7 was gunned down by Bas^7 Crash^7: ^2So... you are up to what ... 3 frags an hour? Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload Hit bound texture in upload |