From: Felix <fx...@gm...> - 2004-01-31 15:39:13
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On Sat, 31 Jan 2004 08:40:42 -0600 Yun Zhou <inn...@mo...> wrote: > After upgrading to the latest binaries, I get a curious error whenever I quit > an application that uses direct rendering: > > glxinfo: radeon_tex.c:696: radeonDeleteTexture: Assertion `t' failed. > Aborted This is fixed in current CVS. Are you using the latest binary snapshot from freedesktop.org? If so, then the build scripts are broken. :-/ > > This may be a minor problem for small applications like glxinfo, however, > blender does not work well, and terminates at random times, and most games > are unplayable because they switch back and forth between direct rendering > and non-direct rendering, and when they make this switch, this error occurs, > freezing the program and taking X down with it. How does this "switching" look? Is it just getting slower? Basically, a direct rendering context can't become indirect in the middle of the game. With "this error", do you mean the assertion? The assertion should terminate the application altogether (unless the application is doing some tricks to catch signals and restart). > > Moreover, what is an assertion doing in DRI anyway? I thought they were used > for debugging purposes. When you're using nightly binary snapshots then you *are* debugging. ;-) > > Any help would be appreciated. > > > Thanks in advance! Regards, Felix |