From: Adam K K. <ad...@vo...> - 2001-02-13 13:55:30
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On Tue, 13 Feb 2001, Nathan Hand wrote: > You assign a new texture format number for that texture type. You grep > the source for an existing texture format. Wherever you find hits, you > put the new texture format. Then in the card driver you accept the new > format and upload it to the card. Other drivers will reject any format > they don't understand. Then you have to guess the magic code that gets > shoved onto the command buffer, to tell the card "this is a compressed > texture". The existing magic codes will probably give you a hint. > Nathan, Thanks for the info... I might just give it a whirl sometime in the not too distant future. Adam |