From: Svante S. <sva...@te...> - 2001-01-16 09:27:21
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Nathan, thanks for your reply. See below. Nathan Hand writes: > On Tue, Jan 16, 2001 at 12:58:16AM +0100, Svante Signell wrote: > > > > Q3A: OK, no problem, using libGL.so.1,2 from Mesa-3.4 > > HG2: OK > > Heretic 2: OK after full screen patch 1.06a > > sof-demo: OK > > descent3-demo: not OK > > In what way is descent 3 not OK? Back later on this one, problably same as for UT (SW fallbacks?). > > > ut(436): not OK. The introductory video 'never' finishes. Sound hacks > > on and off and video runs at normal speed, the suddenly slows down, > > normal speed again, slows down, creeps...<ESC>. Same when in game mode. > > Since the Glide libraries in UT requires libglide.so.2 and this is not > > supported in X4, this option is no alternative!? > > You can install both glide libraries, but you'll have to close X > in order to use a glide application. ... > > > Please, anyone give me a hint how to proceed the tracking down the > > causes of problems. More info on request. > > UT is just slow. But you can check the following... > > $ cd /home/nathanh/.loki/ut/System > $ emacs UnrealTournament.ini > > In the section marked [Engine.Engine] make sure you have > > GameRenderDevice=SDLGLDrv.SDLGLRenderDevice > WindowedRenderDevice=SDLGLDrv.SDLGLRenderDevice > RenderDevice=SDLGLDrv.SDLGLRenderDevice Yes, I have. > > In the section marked [SDLGLDrv.SDLGLRenderDevice] you need > > OpenGLLibName=/usr/lib/libGL.so.1 Yes, the same libGl.so.1.2 as for Q3A, see above, is used. > > Finally, make sure you're using 16bpp mode. Unreal Tournament is > unbearably slow in 32bpp mode. Yes, I'm using 16 bpp. I don't beleive UT would be this slow. The driver seems to switch back and forth between SW and HW mode?? The previous Glide+3.3.x solution on the same computer was running at a reasonable speed, at least at 640x480x16bits. On another computer (2x450MHz) with a G400 DH no max, I don't experience this problem: getting around 15 fps avg @800x600x16bit for utbench. /Svante |