From: ralf w. <b_...@gm...> - 2000-12-18 23:35:30
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> I see some graphics glitches that might be caused by this when running > quake3 in depth 24. The glitches go away when I switch to depth 16. just a thought.. in mga_dma_dispatch_clear MGAREG_PLNWT is set but not restored immediatly after the operation finishes .. the manual is not clear about write and iload operations but when quake3 wants the 8 bit stencil buffer the 24 bit depth mask could let blue fall through. -- ralf willenbacher (bj...@oc...) |