From: Gareth H. <ga...@va...> - 2000-12-17 05:45:30
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demos> ./gears -info GL_RENDERER = Mesa DRI Mach64 20001217 Rage Pro PIO x86/3DNow! GL_VERSION = 1.2 Mesa 3.4 GL_VENDOR = Gareth Hughes GL_EXTENSIONS = GL_ARB_multitexture GL_ARB_tranpose_matrix GL_EXT_abgr GL_EXT_blend_func_separate GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_object GL_EXT_vertex_array GL_MESA_window_pos GL_MESA_resize_buffers GL_NV_texgen_reflection GL_PGI_misc_hints GL_SGIS_pixel_texture GL_SGIS_texture_edge_clamp 1112 frames in 5.003 seconds = 222.267 FPS 1121 frames in 5.003 seconds = 224.066 FPS 1121 frames in 5.003 seconds = 224.066 FPS 1121 frames in 5.003 seconds = 224.066 FPS 1121 frames in 5.003 seconds = 224.066 FPS 1121 frames in 5.004 seconds = 224.021 FPS 1121 frames in 5.002 seconds = 224.110 FPS 1121 frames in 5.003 seconds = 224.066 FPS 1121 frames in 5.003 seconds = 224.066 FPS System: 600MHz Duron on ASUS A7V, 128MB RAM 8MB Rage Pro (OEM generic?) Client-side PIO only (ie. a complete hack until DMA is done). Working on texturing now, hopefully be able to play Q3 tonight... -- Gareth |