From: Brian P. <br...@va...> - 2000-12-13 23:36:36
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Daniel Vogel wrote: > > On Thu, Dec 14, 2000 at 12:37:24AM +1100, Gareth Hughes wrote: > > Yes, I'm an idiot... > > > > How does one benchmark with Unreal Tournament? Finally got it v436 > > press ~ for the console Heh, it took my a few minutes to discover it's really the ` key, not ~ > and then type "timedemo 1" to display the fps. > "demoplay DEMONAME" will then start playing back a demo. You might have > to press escape twice to see it playing. What I usually do is to bind > keys to those functions. E.g. in your User.ini file in ~/.loki/ut/ > > F4=exit > F7=timedemo 1 > F8=demoplay utbench > > http://www.lokigames.com/~vogel/UT/utbench.dem Put utbench.dem in your System/ directory. > So after you start the game witout sound (-nosound) you can simply press > F7, F8 and then lean back ;) > > The FPS will appear in the log and if you start it from a second machine > you can see it much better. They should also be part of the console log > window in most cases. On my Athlon 800, AGP disabled with a GF2 GTS 32 I > get an average of 36 fps on utbench and a max framerate of 300 staring > at a wall. In DM-Stalwart you should get some pretty good framerates > walking around (I get 100-150). On my PIII/600 w/ Voodoo5 @ 1024x768, 32bpp and otherwise default settings I got this: 2936 frames rendered in 108.08 seconds. Min 14.81 Max 46.69 Avg 27.16 That's using the tdfx-3-0-0 branch code. -Brian |