From: Arpi <ar...@ba...> - 2000-12-10 22:37:57
|
Hi, Is it possible that glTexSubImage2D() in Utah_GLX is _much_ faster than in DRI? I'm using it in my mpeg/avi player to allow hardware-accelerated scaling. It works well with Utah-GLX, but it's very slow (eats too many cpu) with DRI. I'm updating same texture in Nx16 pixel areas, where N is the texture width. When all the areas are updated, I'm using glBegin(GL_QUADS)... to draw it. A'rpi / Astral & ESP-team -- mailto:ar...@ba... http://esp-team.scene.hu |