From: Keith W. <ke...@va...> - 2000-10-23 19:09:09
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Brian, I'm not sure that checking Current.Primitive in UpdateCull is correct: if ( ctx->Polygon.CullFlag && ctx->Current.Primitive >= GL_TRIANGLES ) The current values are updated only at the end of a vertex buffer - they don't reflect what happens inside a buffer. This code was previously a check on ctx->PB->Primitve, which holds a 'reduced' version of the primitive currently being rendered (or at least it should). What is the bug that you're trying to track down with this change? Keith |