When running RTCW in 32bpp mode with a 32MB G400 some
textures get garbled. It seems like this would happen
after playing the game for a longer time (or maybe when
there are lots of textures around?).
This happens on Linux 2.4.17 and XFree86 4.2.0 (built
with GCC 3.0.3 against glibc 2.2.5).
In 16bpp mode this does not happen.
Logged In: YES
user_id=110126
This also happens in Jedi Knight 2.