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Designtime components

Fenistil
2013-07-12
2013-09-25
<< < 1 2 3 4 > >> (Page 2 of 4)
  • Babak Yaghoobi

    Babak Yaghoobi - 2013-07-19

    Ohh, sorry

    i will be add this property

    thank you Fenistil

     
  • Babak Yaghoobi

    Babak Yaghoobi - 2013-07-19

    Ohh, sorry

    i will be add it,

    thanks

     
  • Fenistil

    Fenistil - 2013-07-20

    New version is here, based on v1.9.4.

    Changelog:
    1. New control supported: TextField
    2. Added 4 PickerModes to DatePicker (Time, Date, DateAndTime, CountDown).

    Greetings

     
    • Babak Yaghoobi

      Babak Yaghoobi - 2013-07-21

      Hi, Fenistil

      Thank you,
      Applied in 1.9.5

       
  • Diego

    Diego - 2013-07-20

    Great work Fenistil! Your effort is appreciated

     
    • Fenistil

      Fenistil - 2013-07-21

      Thanks :)

       
  • Fenistil

    Fenistil - 2013-07-23

    New version is here, based on 2.0.1.

    Changelog
    1. New control supported: Label, TextView

    I'm currently working on the Toolbar, but it's a bit complex, it'll take a day or two to complete.

    Greetings

     
    • Babak Yaghoobi

      Babak Yaghoobi - 2013-07-24

      Hi, Fenistil

      Thank you for the good work,

       
  • Fenistil

    Fenistil - 2013-07-27

    Hi all!

    It's been a while since the last update, but it is here now :) Based on v2.2.1.

    Changelog:
    1. New control supported: Toolbar

    Babak:
    I've changed the Paint method of the UIButton, don't forget to update it, and please keep my original source format for the DesignTime.pas, because it is screwed up again in 2.2.1.

    Thanks, greetings!

     
    • Babak Yaghoobi

      Babak Yaghoobi - 2013-07-27

      Hi, Fenistil

      thank you, for your good good work,

      The toolbar is very beautiful!

      Button & Toolbar applied to last source,

      Thanks again

       
  • Diego

    Diego - 2013-07-27

    Nice to hear we already have the toolbar! Great work Fenistil.

    I think most of the work you have done with the toolbar will also be useful for the UINavigationController (Their aspect is quite similar)

     
    • Fenistil

      Fenistil - 2013-07-27

      Thanks :)

      I know the navigation controller and the toolbar can share a lot of code, so I'll do it next.

       
  • Fenistil

    Fenistil - 2013-07-29

    Babak, I'm working on the Navigation Controller, and either I don't understand exactly the usage of that control, or it should be implemented a little different way.

    For my idea, check the attachment.

    Because now if I change the PagePrompt of one of the BarItems, should I change all the other's for that UIView?

     

    Last edit: Fenistil 2013-07-29
    • Babak Yaghoobi

      Babak Yaghoobi - 2013-07-30

      Hi, Fenistil
      Thank you for you hard work,

      The navigation control is a little complex control,
      you can set page prompt for any pageviews, but at design time all pageviews not visible then so all buttons !
      this is better you wait to me for changing this control design time visibility like TabBar, then you can add your design time features.

      thanks your good work

       
      • Fenistil

        Fenistil - 2013-07-30

        Ok, I see, but I thought, you should change the class hiearcy to represent the PageViews as a TList and in every PageViews[].Item there must be a BarItems List, that contains the buttons for that PageView only. If you set the RootView of a PageView to true, the class should set the others' RootView to false, and call Invalidate (in designtime) to redraw the control with an another page displayed.

        If I understand the working of that control, there must be only one RootView at a time, and the PagePrompt should be the same for all BarItems that belong to the same Page. So it's a bit confusing for a developer, because the PagePrompt can be set to more different values for the same Page (which one will display on iOS?), and there can be more RootView set to true at the same time.

        Now I'll wait for it to be complete, meanwhile I go for the Page/Tab Controls.

        Keep up the great work, greetings!

         
        • Babak Yaghoobi

          Babak Yaghoobi - 2013-07-30

          Hi, Fenistil

          I will work on the redesign navigation but it's take me a lot of time,

          thanks your good work

           
  • Fenistil

    Fenistil - 2013-07-29

    New version is here! Based on v2.2.1.

    Changelog:
    1. New controls supported: MapView, ProgressView
    2. Added Toolbar's CustomView and ImageView support

    Greetings :)

     
    • Babak Yaghoobi

      Babak Yaghoobi - 2013-07-30

      Hi, Fenistil

      Thank you for new features

      DPF.iOS.DesignTime.pas is old version and MapView not defined inside it,

      please place last version.

      Thanks

       
      • Fenistil

        Fenistil - 2013-07-30

        Sorry, attached the latest version.

         
      • Fenistil

        Fenistil - 2013-07-31

        Bug fix: Won't compile for iOS.

         
  • Fenistil

    Fenistil - 2013-08-06

    New version is here! Based on v2.6.0.

    Changelog:
    1. New control supported: TabBarController

    Babak: I've made a lot of modification to the source of the TabBarController to make it works in the IDE as it would be on iOS. Please compare carefully the units and move all the new codes to the final version.

    Thanks

     

    Last edit: Fenistil 2013-08-06
    • Tyson Stephen

      Tyson Stephen - 2013-08-06

      Fenistil,

      Great work!! Can't wait to see the next update!
      Your efforts are much appreciated!

       
      • Fenistil

        Fenistil - 2013-08-06

        Thanks :)

         
  • Fenistil

    Fenistil - 2013-08-06

    Now I'm working on the PickerView and this control should be 162, 180 or 216 pixel height (by Apple). In any other size it shows visual glitches on iOS. It works, but looks bad. So nobody should use any other height for that. So how should I implement it?

    1. version (I prefer this way):
      Modify the Resize function to allow only the above heights.
      Draw the control visually perfect with 3 different bitmap series.

    2. version:
      Allow any height.
      Use only one image for the drawing, and stretch it. This way even an 162px control would have glitches due to the resized images, but of course, only in the IDE.

    Please reply or vote :)

     

    Last edit: Fenistil 2013-08-06
    • Tyson Stephen

      Tyson Stephen - 2013-08-07

      I think #1. I personally want it to represent what it will look like on the device.

       
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