Please fix scalers.
HQnx is so blurry after 0.74-3 patch.
and 3x scaling is not enough for today's high resolution displays. We need more smooth and optimized for today's high resolution displays.
please add higher scaler than 3x scaler.
and game's static images(like HUD, messages in game) are distorted when I controll character to move.
I hope you fix them.
Can you provide some screenshots of blurriness after 0.74-3 ?
I thought I fixed a problem with them, they shouldn't be worse after 0.74-3
Yes, this is screenshot of 0.74-3 with HQ3x scaler.
It's partital blurred.
Can you give me the windowresolution and output and aspect settings as well ?
Given that the titlebar has some blurriness to it. I take it that you are running with windows scaling enabled as well (right click on desktop, display settings, scale and layout)?
It look like 150% ?
I use windowed resolution 1440x900 and output is ddraw, I didn't used aspect ratio correction.
I found one more problem of scaler.
If I use the scaler, the edge becomes a bit rounder...
I used advmame3x this time, but HQnx and advinterpnx have same problems.
your ddraw looks very different from mine..
Do you have some sort of graphics setting enabled that "enchances" your screen ? (in your graphics driver)
Just compare the top right of the screen. (cassatt)
How does dosbox look if you just start it (without starting a game) and wait a few seconds ?
ddraw is not blurry and much pixelated on my desktop, (My desktop's video card is GTX 960)
but ddraw is bit filtered like opengl on other PCs.
This screenshot is taken on my desktop.
Last edit: Sky_Rain128 2019-09-20
Game's static things(like HUD, fonts in game) are distorted when I controll character to move.
0.74-3 HQnx has less distorting but old HQnx, advmamenx and advinterpnx is distorting screen too much.
Last edit: Sky_Rain128 2019-09-22
Did the situation improve if you use the 515-2 build for the openglnb problems ?
Last edit: Qbix 2019-10-07
Yes, openglnb is fixed well :)
But HQnx scaler is blurry yet..