I use the latest SVN build of DOSBox (r4337) with D-Fend Reloaded frontend.
I set the Window resolution and Fullscreen resolution to Original.
I start with Fullscreen.
I also use Double Buffering.
My render is Surface.
My Video card is set to vgaonly. No scaling and 0 frameskip.
My emulation core is set to dynamic.
My CPU Type is Auto.
My CPU cycles is Auto.
When I play "Titus The Fox" in the first level, sometimes some characters (including the Fox) disappear and reappear very quickly (vibrate). Only clear in the end of the level.
Is this a bug?
Please investigate and tell me.
Please try to fix if it is a bug.
Thank you very much.
Which cycles count are you using with the game ?
I meant what is displayed in the top bar ?
I use Fullscreen.
But when I switch to windowed mode, the cycles are 3000 cycles.
does it change if you change that number to higher number (like 10000) ?
cpu cycles change the auto to 10000
Yes, it runs fine. But in such speed, the sound changes from MIDI to PC Speaker due to sound tests done by the game to the hardware.
what if you start the game with 3000
and then when it is running, increase the cycles (using ctrl-f12) to the desired value.
BTW, the problem is present in windowed mode.
I started the game with 3000 cycles. The problem was still there.
Then, I began to increase cycles by pressing ctrl-f12 several times.
When the cycles approached 10000, the game got fine.
My computer has:
Core i7,
nVidia 1060 GTX,
Windows 10 x64.
Please inform my whether there is a bug or not, and I hope you try to fix it quickly.
PS:
I had typed wrongly that the problem had been preset in windowed mode. The correct sentence is: The problem is also present (with N) in windowed mode.
Last edit: Mohammed Sayed 2020-05-03