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#201 0.62-3 broke down Archon Ultra

closed
Qbix
None
5
2012-09-07
2004-11-11
No

Archon Ultra simply worked with the default settings
until 0.6.2(at least in 0.6.1).

But in 0.6.2, it doesn't even start. The DOS4GW prompt
comes up and then nothing.

Note that not even 0.6.1 could emulate its sound, so if
you want to test it, be sure to start it
with "ARCHON /s:SILENT" .

I played with any setting I could think of and even
copied "SDL.dll" and "libpng12.dll" from 0.6.1 (had to
change the names, of course), but to no avail.

Again, using that aforementioned parameter disables the
sound, so the problem must lie elsewhere (graphics,
memory, etc.).

I did found out that in 0.6.2 I at least get the intro
screen (and then it gets stuck) if I give the game an
insane amount of cycles (like 30,000).

The strangest thing is that sometimes, just sometimes,
it does actually start, but I can't figure out what is
different in those times.

Discussion

  • Anonymous

    Anonymous - 2004-11-25

    Logged In: YES
    user_id=1148699

    Well, 0.63 is out and pretty much nothing has changed.

    Nevertheless, to recreate the cycles>=30000 effect (get to
    the first intro), in 0.63 you must have "core=dynamic".
    BTW, for both 0.62 & 3, this goes for all of the parameters.

    Also, I tried another approach and replaced DOS4GW with
    DOS32A.
    As far as 0.62-3, if I now specifically use "core=dynamic", I
    can then use the normal default cycles (3000) and then get
    as far as the second intro screen before it gets stuck.
    Once again this goes for all of the parameters.

    It did finally enable sound in 0.61, though (as long as I force
    it with /s:sblaster). Still, when you exit the game DOS32A
    displays an error message and an additional one if you used
    sound.

     
  • Anonymous

    Anonymous - 2004-12-16

    Logged In: YES
    user_id=1148699

    Ok, here goes...

    In 0.63, if:
    1) I use DOS32A.
    2) The conf has "core=dynamic".
    3) I specify just enough cycles to reach 100% cpu usage
    (but NOT more!) - you can, of course, lower it after the
    game has successfully loaded.
    4) I use absolutely NO parameters (not even /s:sblaster).
    Then it works...

    Now it's not perfect. Sometimes, it gets too fast (e.g. you
    move left and can't stop it) or too slow (pauses completly
    and one second later unpauses).

    But nonetheless, it works! Yes, with sound!

     
  • Qbix

    Qbix - 2006-08-28

    Logged In: YES
    user_id=535630

    The bug has been fixed.
    Wait for the upcoming new version to see it.

    Or:

    The updated source is available by cvs.

    See the link on top of the screen for information on how to get
    the new sources.

    The DOSBox Team

     

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