Archon Ultra simply worked with the default settings
until 0.6.2(at least in 0.6.1).
But in 0.6.2, it doesn't even start. The DOS4GW prompt
comes up and then nothing.
Note that not even 0.6.1 could emulate its sound, so if
you want to test it, be sure to start it
with "ARCHON /s:SILENT" .
I played with any setting I could think of and even
copied "SDL.dll" and "libpng12.dll" from 0.6.1 (had to
change the names, of course), but to no avail.
Again, using that aforementioned parameter disables the
sound, so the problem must lie elsewhere (graphics,
memory, etc.).
I did found out that in 0.6.2 I at least get the intro
screen (and then it gets stuck) if I give the game an
insane amount of cycles (like 30,000).
The strangest thing is that sometimes, just sometimes,
it does actually start, but I can't figure out what is
different in those times.
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Well, 0.63 is out and pretty much nothing has changed.
Nevertheless, to recreate the cycles>=30000 effect (get to
the first intro), in 0.63 you must have "core=dynamic".
BTW, for both 0.62 & 3, this goes for all of the parameters.
Also, I tried another approach and replaced DOS4GW with
DOS32A.
As far as 0.62-3, if I now specifically use "core=dynamic", I
can then use the normal default cycles (3000) and then get
as far as the second intro screen before it gets stuck.
Once again this goes for all of the parameters.
It did finally enable sound in 0.61, though (as long as I force
it with /s:sblaster). Still, when you exit the game DOS32A
displays an error message and an additional one if you used
sound.
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Ok, here goes...
In 0.63, if:
1) I use DOS32A.
2) The conf has "core=dynamic".
3) I specify just enough cycles to reach 100% cpu usage
(but NOT more!) - you can, of course, lower it after the
game has successfully loaded.
4) I use absolutely NO parameters (not even /s:sblaster).
Then it works...
Now it's not perfect. Sometimes, it gets too fast (e.g. you
move left and can't stop it) or too slow (pauses completly
and one second later unpauses).
But nonetheless, it works! Yes, with sound!
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The bug has been fixed.
Wait for the upcoming new version to see it.
Or:
The updated source is available by cvs.
See the link on top of the screen for information on how to get
the new sources.
The DOSBox Team