RE: [Doris] Doris and SDL
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From: Nick T. <ni...@ro...> - 2004-10-18 16:40:04
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> > I'm in two minds whether to create a Doris2 project (or another > > project entirely) and do totally without GLUT and GLUI, but still > > having GL to do the rendering, leaving Doris (1) as it is. >=20 > That might not be a bad idea. For audio, you might want to look at > SAL (http://www.bookofhook.com/sal), it's much lighter weight than > bringing in SDL_mixer, but if you're using SDL already, it may not > make much of a difference either way. >=20 > For me it's not about the games, it's about a combination of having an > easy to use game framework AND tools framework, because when I'm > messing around with stuff the tool often IS the game -- separate tools > and games are an anachronism to some degree as far as I'm concerned. Okay, I think I'm going to create a new project. I'll leave Doris as GLUI, GLUT, GL with a toLua++ binding and start a new project. LuaGame? Bacon? :) Components in new project: * SDL - gfx, joystick * SAL/SDL_mixer - sound * Glbind.cpp - drawing - copied from Doris so don't have to maintain toLua stuff in new project. * enet - networking. * OpenDE - physics/collision. * Add some sprite library, particle system etc. * Some basic GUI library. What I like about using SDL is all the components there are to adopt and merge in. Probably do a manual Lua binding. Anyway, this is a longer term project. I should probably finish that q2x stuff first. Can I get CVS access? :) Nick |