dopewars-devel Mailing List for dopewars drug dealing game
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From: Ben W. <be...@sa...> - 2013-10-06 04:25:51
|
On 10/4/13 8:23 AM, Habib Alamin wrote: > I sent an email to Ben about this, just last night (something or other > AM GMT), but he hasn't replied yet. I thought you guys might be > interested to know that dopewars is finally available on the Homebrew > package manager. Here's the link: > https://github.com/phySi0/homebrew-dopewars. Looks good to me - I'll add a link to the dopewars pages. Looking at your formula, I see you had to work around a couple of issues in the makefiles. That's probably because 1.5.12 uses an ancient version of autotools - everything in SVN is updated to use much newer autotools so hopefully this workaround should no longer be necessary once 1.5.13 comes out. One question though: your formula depends on gtk+-quartz, but I notice you disable the GUI in configure - so you shouldn't need GTK+, right? Ben -- be...@sa... http://salilab.org/~ben/ "It is a capital mistake to theorize before one has data." - Sir Arthur Conan Doyle |
From: Habib A. <ha....@gm...> - 2013-10-04 15:23:42
|
Hi all, I sent an email to Ben about this, just last night (something or other AM GMT), but he hasn't replied yet. I thought you guys might be interested to know that dopewars is finally available on the Homebrew package manager. Here's the link: https://github.com/phySi0/homebrew-dopewars. - حبيب الامين - |
From: Ben W. <be...@sa...> - 2005-12-30 22:13:56
|
I've just released version 1.5.12 of dopewars. This security bugfix release corrects a potential exploit against the Windows server, which was not fully patched by the 1.5.11 release. Get it from http://dopewars.sourceforge.net/download.html Ben -- be...@sa... http://salilab.org/~ben/ "It is a capital mistake to theorize before one has data." - Sir Arthur Conan Doyle |
From: Ben W. <be...@sa...> - 2005-12-30 09:11:42
|
I've just released version 1.5.11 of dopewars. This is largely a security bugfix release, fixing a potentially exploitable bug in the Windows server when running as an NT service. You can get the new version from http://dopewars.sourceforge.net/download.html Ben -- be...@sa... http://salilab.org/~ben/ "It is a capital mistake to theorize before one has data." - Sir Arthur Conan Doyle |
From: Ben W. <be...@sa...> - 2004-10-25 20:41:19
|
I've just released dopewars-1.5.10. This is largely a bugfix release, fixin= g a server DOS and some minor bugs in the text-mode client. Ben --=20 be...@sa... http://salilab.org/~ben/ "It is a capital mistake to theorize before one has data." - Sir Arthur Conan Doyle |
From: Scott B. <sc...@dr...> - 2004-02-19 00:42:17
|
I have an error on line 141 that seems to look okay to me but maybe I just don't see what's up here. Would some one take another gander at the dopewars file please? |
From: Ben W. <be...@sa...> - 2004-02-17 02:31:42
|
On Mon, Feb 16, 2004 at 03:21:30PM -0700, Scott Berry wrote: > problem with server not wanting to accept line 33 I am having a > problem where Line 33 is not be accepted by the Dopewars server. I have > checked it I don't see anything wrong with it. Can some one take a look > at the dopewars file attachment I sent please. Thanks much. All strings must be quoted. See http://dopewars.sourceforge.net/docs/configfile.html Ben --=20 be...@sa... http://salilab.org/~ben/ "I was a modest, good-humoured boy. It is Oxford that has made me insufferable." - Max Beerbohm |
From: Scott B. <sc...@dr...> - 2004-02-16 22:25:31
|
problem with server not wanting to accept line 33 I am having a problem where Line 33 is not be accepted by the Dopewars server. I have checked it I don't see anything wrong with it. Can some one take a look at the dopewars file attachment I sent please. Thanks much. |
From: Ben W. <be...@sa...> - 2004-02-16 07:28:32
|
On Sun, Feb 15, 2004 at 12:51:29PM -0700, Scott Berry wrote: > what is the difference between these two is the index to actually > just set up a reference for cop's gun? CopGun defines how many guns each cop carries. GunIndex defines the type of gun. For tougher cops, give them more guns and/or gun types which do more damage. Ben --=20 be...@sa... http://salilab.org/~ben/ "I was a modest, good-humoured boy. It is Oxford that has made me insufferable." - Max Beerbohm |
From: Scott B. <sc...@dr...> - 2004-02-15 19:54:49
|
what is the difference between these two is the index to actually just set up a reference for cop's gun? |
From: Ben W. <be...@sa...> - 2004-02-14 18:28:18
|
On Sat, Feb 14, 2004 at 10:52:39AM -0700, Scott Berry wrote: > A question for you from a programmer here. Now the way you have this "%d" > set up does this represent any drug in the reptoire so for instance, say > you have a drug called "meth" then when this %d come out in the string > variable it then goes and looks in the DrugName[whatever].name=3D"whateve= r" > string? Er, no: %d inserts an integer into the string. I suggest you look at the printf manpage. I've added a %Txx type, which is very similar to %s, but which supports alternate translations. There is documentation for this available on the website. Ben --=20 be...@sa... http://salilab.org/~ben/ "I was a modest, good-humoured boy. It is Oxford that has made me insufferable." - Max Beerbohm |
From: Scott B. <sc...@dr...> - 2004-02-14 17:55:18
|
Hey Ben, A question for you from a programmer here. Now the way you have this "%d" set up does this represent any drug in the reptoire so for instance, say you have a drug called "meth" then when this %d come out in the string variable it then goes and looks in the DrugName[whatever].name="whatever" string? |
From: Ben W. <be...@sa...> - 2004-02-09 08:17:34
|
On Fri, Feb 06, 2004 at 11:12:08PM -0700, Scott Berry wrote: > Where can I find the sounds or how can I tell if they are installed? I am > on a Linux system and did a "locate hit.wav" and came up empty handed. > Also in the documentation it may be wise to make a separate tarball with > all the sounds unless the game actually installs. them. From the way it > sounds though these are separate files. All of the install packages install the sound files. For example, the RPM installs them in /usr/share/dopewars/. Ben -- be...@sa... http://salilab.org/~ben/ "I was a modest, good-humoured boy. It is Oxford that has made me insufferable." - Max Beerbohm |
From: Scott B. <sc...@dr...> - 2004-02-07 06:12:17
|
Where can I find the sounds or how can I tell if they are installed? I am on a Linux system and did a "locate hit.wav" and came up empty handed. Also in the documentation it may be wise to make a separate tarball with all the sounds unless the game actually installs. them. From the way it sounds though these are separate files. |
From: Scott B. <sc...@dr...> - 2004-02-05 23:14:08
|
Hi there list, My name is Scott. I subscribed to the list a few days ago. Glad to find a dopewars game for Linux. However, I have a couple of questions I think I can wrap it all in to one though. If I want to have the bank and loanshark at different locations can I just change the numbetr after the = sign for these to take affect and place them in the proper location stanza? |
From: <bil...@bi...> - 2003-06-30 05:28:46
|
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From: <ser...@in...> - 2003-06-26 05:07:59
|
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From: Ben W. <be...@be...> - 2003-06-07 18:46:21
|
I've just released dopewars version 1.5.9. This is largely a bug fix release (there was a slightly annoying crash bug with version 1.5.8 which occurred in some circumstances when you clicked on the "drop drugs" button in the graphical client). There are also, however, some minor improvements to the text-mode client, primarily to allow it to work better on screens which aren't 80x24. If you find any bugs with this new version, use the "Bugs" link at http://sourceforge.net/projects/dopewars/ to report them. Ben --=20 be...@be... http://bellatrix.pcl.ox.ac.uk/~ben/ "We are ready for any unforeseen event that may or may not occur." - Vice President Dan Quayle, 9/22/90 |
From: <Kat...@em...> - 2003-05-21 07:32:34
|
Hi, I got a 5.5% 30 year fixed from this website. http://www.toplenders.biz thank you, James Moore No more: http://www.toplenders.biz/mort/rem/ |
From: Ben W. <be...@be...> - 2002-10-21 13:16:01
|
What's new in version 1.5.8? - Quique has kindly provided a Spanish translation - Robin Kohli of www.19.5degs.com has provided a default set of sounds - On Windows XP systems, the new-look controls are now used - I now build for RedHat 8.0 systems, i.e. with GTK+2 - Unicode should now be used throughout the program, when using GTK+2 under Unix or under Windows NT/2000/XP systems. UTF-8 is used for all network messages, so different clients and servers should now be much more interoperable. (This is implemented as a network ability, so when talking to a client or server without the "UTF8" ability, all messages will be translated into the locale's default encoding to maintain backwards compatibility.) - I've removed the separate dopewars-esd RPM. The ESD plugin is now included in the main RPM, as are the default sounds, so everything should "just work" when installed. SDL is still in a separate package, however, as it's quite possible to have a full-featured RedHat box without having the SDL libraries installed. - I don't make Alpha RPMs any more. If you're still using RedHat on an Alpha, then you should be able to rebuild the source RPM. RedHat seem to have given up on any new releases for the Alpha architecture, and I no longer have access to any RedHat/Alpha boxes (they all run Debian now ;) As always, let me know if you manage to break anything. Ben --=20 be...@be... http://bellatrix.pcl.ox.ac.uk/~ben/ "God runs electromagnetics by wave theory on Monday, Wednesday, and=20 Friday, and the Devil runs them by quantum theory on Tuesday, Thursday,=20 and Saturday." - Sir William Bragg |
From: Ben W. <be...@be...> - 2002-09-18 14:07:54
|
On Wed, Sep 18, 2002 at 04:22:59PM +0300, Ciprian Iftode wrote: > Ben Webb wrote: > > This would be quite tricky to do with client-server games. > >Either you save the game on the client, which makes cheating trivial, or > >you save the game on the server, which would require players to > The autentication will be on the server side, the client will send the=20 > password already MD5/SHA1-ed so... it will be more secure. You still have to worry about replay and MITM attacks this way. > The point, well how about creating the feeling that you have=20 > something... and not starting all over again tomorrow... and also this=20 > will make posibile future improvements that I have in mind( as the=20 > posibility to have some legal activities besides drug dealing, and to=20 > expand your bussiness world... and so on... as other games (GangFare or= =20 > so...)) Sounds good! Ben --=20 be...@be... http://bellatrix.pcl.ox.ac.uk/~ben/ "Go away... I'm all right." - Last words of H.G. Wells |
From: Ciprian I. <ci...@pr...> - 2002-09-18 13:23:17
|
Ben Webb wrote: > On Wed, Sep 18, 2002 at 01:47:16PM +0300, Ciprian Iftode wrote: > >>Wouldn't you want to save your game?... I mean to have username/password >>and the posibility to save current status(what you have in bank/and all >>your stuff)... and next time you play you can load that data? > > > This would be quite tricky to do with client-server games. > Either you save the game on the client, which makes cheating trivial, or > you save the game on the server, which would require players to The autentication will be on the server side, the client will send the password already MD5/SHA1-ed so... it will be more secure. > authenticate (as you suggest). Authentication is difficult to do > securely, and I'm not sure I really see the point. If someone else The point, well how about creating the feeling that you have something... and not starting all over again tomorrow... and also this will make posibile future improvements that I have in mind( as the posibility to have some legal activities besides drug dealing, and to expand your bussiness world... and so on... as other games (GangFare or so...)) > writes the code though, it'll probably go in. ;) This is the way... !!! ;) I'm gonna take a look on the sources when I'll have the time.... any volunteers? ;) -- Best regards, Ciprian Iftode |
From: Ben W. <be...@be...> - 2002-09-18 11:57:52
|
On Wed, Sep 18, 2002 at 01:47:16PM +0300, Ciprian Iftode wrote: > Wouldn't you want to save your game?... I mean to have username/password= =20 > and the posibility to save current status(what you have in bank/and all= =20 > your stuff)... and next time you play you can load that data? This would be quite tricky to do with client-server games. Either you save the game on the client, which makes cheating trivial, or you save the game on the server, which would require players to authenticate (as you suggest). Authentication is difficult to do securely, and I'm not sure I really see the point. If someone else writes the code though, it'll probably go in. ;) Ben --=20 be...@be... http://bellatrix.pcl.ox.ac.uk/~ben/ "Wit is educated insolence." - Aristotle |
From: Ciprian I. <ci...@pr...> - 2002-09-18 10:47:37
|
Wouldn't you want to save your game?... I mean to have username/password and the posibility to save current status(what you have in bank/and all your stuff)... and next time you play you can load that data? -- Best regards, Ciprian Iftode |
From: Ben W. <be...@be...> - 2002-06-25 18:54:07
|
What's new in version 1.5.7? - Sound support. This uses the ESD or SDL libraries on Unix systems, and the native Windows multimedia system on Win32. If building from source code, the configure script should detect the available sound libraries. If you're installing from the binary RPMs, you'll need to install both the standard "dopewars" RPM and one of the two sound plugin RPMs. Once it's up and running, you can choose which sound system to use with the -u or --plugin command line option. I don't provide any sound files in the distribution, partly because WAVs are big, and partly because there aren't really enough copyright-free sounds available. If anybody can provide suitable sounds, I can include them in future versions as an additional download. To use sounds, specify the full pathnames of the WAVs in your config file with the Sounds.JoinGame, Sounds.Jet, etc. variables (see the SOUNDS structure in dopewars.h for a full list). Suggestions for other events that need sounds are welcomed. - It should no longer be necessary to run dopewars -C to create a high score file for a new installation; a suitable file is created automatically now if the existing file is 0 bytes in size. - For security reasons, dopewars now drops any privileges very early on, before reading the configuration files. This means that if you want to read a high score file other than ${datadir}/dopewars.sco then it must be readable by users - any setuid/setgid privilege will not be honoured. - You can now save the configuration from a server in exactly the same way as it's currently done by the graphical client - use the "save" command. Ben --=20 be...@be... http://bellatrix.pcl.ox.ac.uk/~ben/ "So maybe you're a 4 horse engine with a power drive" |