I managed to map the axes of my controller using the console, but the vertical look always snaps back to the center. Basically, the tilt of the stick is proportional to the angle of my aim instead of the speed of my aiming. If I hold the stick at 10% forward, he won't look continuously down at 10% speed, but he will look 10% down from center and stay at that exact angle as long as my stick is in the same place.
My FAVORITE Legacy feature is split screen, and mapping my axes to my mouse and using mouselook would only remedy the problem for one player.
I'm using Windows 7 64x and Doom Legacy v1.44 alpha1.
Thank you for making an excellent source port, and sorry if this has been reported already.
What you describe is that the joystick position maps to absolute position of the view.
This is as intended, thus not a implementation bug.
You seem to want an airplane style control, where joystick movements are additive to the current position. Such a mapping results in creeping of view position and controller position no longer gives feedback on view position.
That is difficult to play, as players do not know which direction they are looking, and cannot center the view quickly.
To add a different joystick mapping would be a feature request, so I move this there.
This has been here for quite a while. Having an an additive joystick movement to view still is not attractive, and for the reasons previously stated, would have little appeal.
I would need reasons why such joystick mapping would be useful, and I cannot think of any.
Thus, I am rejecting implementing such additive joystick logic.
I think I can provide some reasons why it would be useful:
I do not play any games that have an additive controller motion for a walking player. I am aware of one that uses it for flight, and it is impossible to stabilize control of anything.
We do not use ZDoom or those other games as a reference of what to implement.
I do not know how many people are using joystick control as it is now setup, but I would not consider changing it on them. They have not been complaining.
Adding a new mode of joystick motion (and one that I find impossible to use) would have to be put off until I am not overloaded with other work, and would have low priority.