I'd like to see an option to make the BFG ball, upon
collision in Z-axis, slide across the ceiling/floor instead of
exploding.
This should make the weapon's behavior more closer
to vanilla Doom, where you coudn't just shoot the ball in
your feet and watch your opponents die from the traces.
And to avoid "BFG mines" (green balls standing still
after a direct shot in the floor), the balls upon Z-axis
collision should speed up to maximum speed. (same
horizontal speed as a ball fired straight forward)
jeffekun@hotmail.com
Interesting idea. I have a bunch more I cannot get time to implement either.
Would be more interesting if there was some consensus that this was desirable fo r more than a few people.